/ Environment / Drawing, Role-Playing and 3D Maps Improve Land Use Planning

Drawing, Role-Playing and 3D Maps Improve Land Use Planning

Matt Ball on September 5, 2013 - in Environment, Planning

Jean-Christophe Castella often asks Laotian villagers to play the role of developers, conservationists, investors or farmers as they huddle around a table-top virtual village elegantly crafted from plaster bandage strips and cardboard.

Villagers move bits of string back and forth, negotiating where to clear forests to expand farmland, or where a proposed road would best traverse the landscape. Sometimes a foreign investor, played by Castella steps in and makes a generous offer for a land concession – which is not easy to refuse, the villagers admit.

The game is based on a “landscape approach” designed to balance competing demands for food, income, biodiversity and ecosystem services (such as clean water and carbon sequestration) to integrate development and conservation needs.

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Matt Ball

About Matt Ball

Matt Ball is founder and editorial director of V1 Media, publisher of Informed Infrastructure, Earth Imaging Journal, Sensors & Systems, Asian Surveying & Mapping and the video news site GeoSpatial Stream.

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