What SimCity Teaches Us About Real Cities of the Future
The first new SimCity title in a decade, available for PCs in North America on Tuesday, can do even more to teach us about urbanism in the 21st century. The four major SimCity titles, released between 1989 and 2003, made urban planning something kids could do for fun. The task is to plot out a city, manage its services, grow its population, and—above all—keep the citizens happy. Along the way, the player, as mayor-overlord of the simulation, controls zoning, budgeting, transportation networks, power grids, and more. Whether or not it was meant for presidential politics, the big takeaway was that a balanced budget was the key to success, and megapolitan sprawl was the reward.
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